CS2 Updates - CS2Monitor

CS2 Updates

Latest Patch Notes • Game Updates • Improvements

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Counter-Strike 2 Update

[ MISC ]
Localization code and text changes.

Counter-Strike 2 Update

[ MISC ]
Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.Fixed a case where physics calculations far from the origin were causing performance issues.

[ MAPS ]
AnubisAdjusted player clipping around new drop.Adjusted grenade clipping around connector (e-box :P) hole and old drop.PoseidonUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ GAMEPLAY ]
Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

[ SOUND ]
Various knife sound adjustments.

[ MISC ]
Performance optimizations for exploding chickens.Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.

[ MAPS ]
StrongholdUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ GAMEPLAY ]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

[ SOUND ]
Fixed a performance issue when running CS2 without a sound device.Various knife sound adjustments.

[ MISC ]
Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.Various stability improvements.

[ MAPS ]
NukeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)

Counter-Strike 2 Update

[ GAMEPLAY ]
Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

[ MISC ]
Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.Fixed a case where HUD safezone settings were not being applied.Various server stability improvements.

[ MAPS ]
AnubisFixed a case where physics objects would interact with multiple overlapping convex water volumes.Various player clipping adjustments.Radar minimap updated to match recent changes.